AI Insights · Timothy · July 2025
Top 5 Hybridcasual Games in Australia Q2 2025
Discover the performance trends of the top 5 hybridcasual games in Australia during Q2 2025 on a unified platform, based on Sensor Tower data.
In the second quarter of 2025, the hybridcasual games category in Australia exhibited intriguing trends across the top five performers on a unified platform, combining both iOS and Android data. These insights are brought to you by Sensor Tower.
Color Block Jam by Rollic Games showed consistent weekly revenue, peaking at approximately $98.8K in late May. Downloads started at 28K, gradually dipping to around 14K before a slight recovery to 16.5K at the end of June. Active users began at 87.5K, with fluctuations leading to a close at 81K.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. experienced a steady revenue increase, concluding at $4.4K. Downloads grew significantly, beginning at 14K and reaching 22.7K by the quarter's end. The active user base saw a dip mid-quarter but rebounded to 88.5K.
Paper.io 2, published by Voodoo, maintained relatively stable revenue, hovering around $1.2K. Downloads varied from 15.7K to a high of 19.4K, while active users peaked at 133K before settling at 106K.
Hole.io, also by Voodoo, saw revenue rise to $1.7K in late May. Downloads increased from 10.7K to 15.2K, and active users grew from 39.5K to 49.4K, indicating a robust user engagement.
Finally, Screwdom by Zego Global Pte Ltd observed a significant revenue uptick, concluding at $124.8K. Downloads surged from 13.5K to 23.1K mid-quarter, and active users expanded from 45.6K to 69K.
These games highlight diverse performance trends within the hybridcasual category, with more detailed insights available through Sensor Tower.